u ‰‰ ‰ï
‰‰‘è (title):@On-line Character Animation
|
Prof. Sung Yong Shin
Department of Computer Science, Korea Advanced Institute of Science Technology
(Œ»@“Œ‹ž‘åŠwV—̈æ‘n¬‰ÈŠwŒ¤‹†‰È ‹qˆõ‹³Žö)
|
@ |
@ |
| “úŽž (date and time) |
F@@ |
•½¬17”N5ŒŽ12“ú(–Øj (May 12, 2005) 16:00`17:00 |
| u‰‰êŠ (location) |
F@@ |
HŠw•”6†ŠÙ3ŠKƒZƒ~ƒi[Žº A,D (Building 6 of Engineering, room A,D) |
Due to ever-increasing demand from applications such as movie films, advertisements,
and computer game, character animation has drawn attention from both industry and
academia for the last decade. Under a national support, I directed a research project
on real-time computer animation for five years from 1999 to 2004. The objective of
this project was to develop on-line character animation technology for digital contents
production. The project covers three areas of character animation: motion capture
and reuse, facial _expression cloning, and image-based navigation. In this talk,
I will discuss the underlying philosophy of this project and introduce some of
representative results.
u‰‰ŽÒ‚ɂ‚¢‚Ä (about the speaker)F
Sung Yong Shin is Professor of computer science at Korea Advanced Institute of
Science Technology.
He graduated from Han-yang University with a Bachelor's Degree
in Industrial Engineering, in 1970 and received his M.S. and Ph.D. degrees in
the University of Michigan, in 1983, and 1986 respectively.
Shin's research areas span Computer Animation, Real-time Rendering, and
Computational Geometry.
He is currently a visiting professor of the Department of Complexity Science and Engineering, the university of Tokyo.
|
|