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‰‰‘è (title):@On-line Character Animation


Prof. Sung Yong Shin
Department of Computer Science, Korea Advanced Institute of Science Technology
(Œ»@“Œ‹ž‘åŠwV—̈æ‘n¬‰ÈŠwŒ¤‹†‰È ‹qˆõ‹³Žö)

web pageURL :@@ http://tclab.kaist.ac.kr/~syshin/

“úŽž (date and time) F@@ •½¬17”N5ŒŽ12“ú(–Øj (May 12, 2005) 16:00`17:00
u‰‰êŠ (location) F@@ HŠw•”6†ŠÙ3ŠKƒZƒ~ƒi[Žº A,D (Building 6 of Engineering, room A,D)

u‰‰‚Ì—v–ñ (abstract)F

Due to ever-increasing demand from applications such as movie films, advertisements, and computer game, character animation has drawn attention from both industry and academia for the last decade. Under a national support, I directed a research project on real-time computer animation for five years from 1999 to 2004. The objective of this project was to develop on-line character animation technology for digital contents production. The project covers three areas of character animation: motion capture and reuse, facial _expression cloning, and image-based navigation. In this talk, I will discuss the underlying philosophy of this project and introduce some of representative results.

u‰‰ŽÒ‚ɂ‚¢‚Ä (about the speaker)F

Sung Yong Shin is Professor of computer science at Korea Advanced Institute of Science Technology.
He graduated from Han-yang University with a Bachelor's Degree in Industrial Engineering, in 1970 and received his M.S. and Ph.D. degrees in the University of Michigan, in 1983, and 1986 respectively. Shin's research areas span Computer Animation, Real-time Rendering, and Computational Geometry.
He is currently a visiting professor of the Department of Complexity Science and Engineering, the university of Tokyo.

–â‚¢‡‚킹æ (information)F™Œ´Œú‹g(Koukichi Sugihara) (“àü (ext.) 26905)
e-mailF sugihara@mist.i.u-tokyo.ac.jpp
¼“c—F¥ (Tomoyuki Nisita) (“àü (ext.) 24106)
e-mailF nis@is.s.u-tokyo.ac.jp